All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules


Gnoll, Chosen of Lamashtu

Chosen of Lamashtu CR 12

Source Monster Codex pg. 98
XP 19,200
Gnoll cleric of Lamashtu 11
CE Medium humanoid (gnoll)
Init –1; Senses darkvision 60 ft.; Perception +8

Defense

AC 22, touch 10, flat-footed 22 (+10 armor, +1 deflection, –1 Dex, +2 natural)
hp 95 (13d8+37)
Fort +13, Ref +3, Will +13
DR 10/adamantine (110 hp)

Offense

Speed 20 ft.
Melee +1 falchion +15/+10 (2d4+7/18–20), +1 spear +14/+9 (1d8+5/×3)
Ranged +1 spear +9 (1d8+5/×3)
Special Attacks channel negative energy 7/day (DC 17, 6d6), might of the gods (+11, 11 rounds/day), scythe of evil (5 rounds, 1/day)
Spell-Like Abilities (CL 11th; concentration +14)
6/day—strength surge (+5), touch of evil (5 rounds)
Cleric Spells Prepared (CL 11th; concentration +14)
6th—stoneskinD, summon monster VI
5th—breath of life, righteous mightD, slay living (DC 18)
4th—confusion (DC 17), divine power, freedom of movement, unholy blightD (DC 17)
3rd—bestow curse (DC 16), blindness (DC 16), cure serious wounds, magic vestmentD, vision of hellUM (DC 16), wind wall
2nd—aid, blinding rayARG (DC 15), bull’s strengthD, death knell (DC 15), hold person (DC 15), sound burst (DC 15)
1st—cause fear (DC 14), enlarge person (DC 14), entropic shield, forbid actionUM (DC 14), murderous commandUM (DC 14), protection from goodD
0 (at will)—bleed (DC 13), detect magic, read magic, stabilize
D domain spell; Domains Evil, Strength

Tactics

Before Combat The gnoll casts magic vestment on an ally’s armor or shield and stoneskin on herself.
During Combat The gnoll provides more allies for her pack with summon monster VI, then uses her spells to empower her allies as they head into combat.

Statistics

Str 18, Dex 8, Con 14, Int 8, Wis 16, Cha 14
Base Atk +9; CMB +13; CMD 23
Feats Cleave, Combat Casting, Extra Channel, Iron Will, Power Attack, Selective Channeling, Weapon Focus (falchion)
Skills Perception +8, Spellcraft +10
Languages Gnoll
Combat Gear wand of cure moderate wounds (20 charges); Other Gear +2 chainmail, +1 falchion, +1 spear, amulet of natural armor +1, cloak of resistance +1, headband of alluring charisma +2, ring of protection +1, silver holy symbol, granite and diamond dust (worth 750 gp), 448 gp

Ecology

Environment warm plains or desert

Description

The chosen of Lamashtu are seen as the living representatives of the Mother of Monsters, and are both feared and revered by their packmates. In many cases, these powerful clerics are alphas, though even when they’re not, they still hold prominent positions, typically as second-in-command.

Gnoll religion focuses on Lamashtu. Gnoll clerics, who are almost always female, oversee gory rituals and sacrifices in the goddess’s name. They believe unholy magic should not be wasted on everyday things, but that warfare is worthy of such blessings. Clerics attend the births of litters and other momentous events, as well as passing down stories to the young, though a cleric of high position might force lesser clerics to perform such duties.

Creatures in "Gnoll" Category

NameCR
Chosen of Lamashtu12
Eye of Lamashtu5
Flind3
Gnoll1
Gnoll Bouda13
Gnoll Bruiser3
Gnoll Lieutenant6
Gnoll Packlord9
Gnoll Rageborn3
Gnoll Ravager11
Gnoll Sergeant4
Gnoll Warden10
Unchosen4